Escape Room

You’re locked in an Escape Room, designed by people about whom you know very little. The game has a dual purpose, to entertain its players and to advance the agenda of the group that created and controls it. To exit the game, you have to figure out the secrets of the room.

All players willingly suspend their disbelief when they enter the Escape-Room-World to experience the polarity generated by the game’s rules. The thrill of this “hero’s journey” is much like an immersive movie experience in an IMAX theatre. However, this adventure is not vicarious; the game is live and interactive.

The players create two teams and then choose sides. Team A’s members accept the room’s constraints and develop rules to keep everyone locked up for as long as possible. Team B’s members work diligently to figure out the secret behind the room’s design and craft an escape strategy. If Team B wins, everyone gets out right away, and the game ends.

Each team adopts a specific thought system, along with its related axioms, assumptions, definitions, and vocabulary.

Based on their team’s thought system, each player constructs a persona through which they relate to the other players. They do this by asking themselves. “What would I have to choose as true about myself if I wanted to convincingly dramatize the emotional experience and behavior of a person belonging to this particular group?”

(One of the unforeseen features of the game is its vivid contrast. The players of each team are all in plain sight. The door has clicked shut behind them. As the game progresses, it starkly highlights the position adopted by each player. There is no escape from that.)

On which side would you be?
What strategies and alliances would you develop to win the game?